Palm-Scallywags
Palm-Scallywags: very dangerous, medium-sized scallywags found in palm forests and, as far as anyone can tell, nowhere else.

They travel in groups of 6 and never operate alone. Cleverness is rated 4 out of 10, but speed and agility are both 7 out of 10, with a maximum jump distance of 16 feet. Their special powers are camouflage, which makes them very stealthy in thick vegetation, and jumping.
They fear almost nothing. The exceptions are Blue-Eyed Monsters and coconuts falling on their heads.
On Norma Island they answered to Petunia Trundle-Humple. They also turn up in the manuals, deployed in Move #4,766 (Subterranean Recapture) and, less helpfully, in Move #7,083 (No Idea What This Is).
First seen in Book 7, page 12
Research
e_palm_scallywagsIn the printed almanac pages (10 cited)










Straight from the books
Facts
character_fact (3)
Palm-Scallywags are rare except in palm forests, have a typical group size of 6, never operate alone, maximum jump distance of 16 feet, cleverness 4/10, speed 7/10, agility 7/10.
How common: Rare except in palm forests Special power: Camouflage, very stealthy in thick vegetation Weakness: Scared of Blue-Eyed Monsters, and coconuts falling on their heads Typical group size: 6 Operate alone? Never Maximum Jump Distance: 16ft Clевerness: 4/10 Speed: 7/10 Agility: 7/10 al1:c01:p224
Palm-Scallywags are dangerous; they fear nothing except Blue-eyed Monsters and coconuts falling on their heads.
Palm-Scallywags are dangerous! Very, very, very, very, very, very, very, very, VERY, very dangerous. They fear nothing. Except Blue-eyed Monsters. And coconuts falling on their heads. b07:c06:p120 b07:c06:p121
Palm-Scallywags have high distribution in palm forests and are found nowhere else; their special powers are camouflage and jumping ability.
How common: High distribution in palm forests (found nowhere else) Special power: Camouflage, jumping ability b07:c99:p256
numeric_fact (1)
Palm-Scallywags have a typical group size of 6, never operate alone, have a maximum jump distance of 16 feet, a cleverness rating of 4/10, speed of 7/10, and agility of 7/10.
Typical group size: 6 Operate alone? Never Maximum Jump Distance: 16 feet Cleverness: 4/10 Speed: 7/10 Agility: 7/10 b07:c99:p256
Relationships
- enemy_of Blue-Eyed Monsters
They fear nothing. Except Blue-eyed Monsters. b07:c06:p121
Incoming
Palm-Scallywags are terrified of them. al1:c01:p030
Very, very, very, very, very, very, very, very advanced move deployed by Palm-Scallywags during deep combat. al1:c01:p198
Known to be deployed by Palm-Scallywags. al1:c01:p193
out of nowhere, Horrible Lady appeared, and behind her, more scallywags! b07:c07:p169
extraction note PTH commands the Palm-Scallywags on Norma Island.Within 47 seconds we heard the familiar sound of triplocopter rotors against the air. b07:c08:p187
extraction note The police arrived in triplocopters to deal with the Palm-Scallywags situation; triplocopter used by police not Palm-Scallywags. Skipping this relationship as the connection is police use, not scallywag use.
Incidents
- Second visit to Norma Island - captured by Palm-Scallywags
i_b07_04 - Escape from underground cage using fake Blue-Eyed Monsters
i_b07_05 - Chase on the island and PTH's escape attempt
i_b07_06
Continuity findings
- Move #4,766 (Subterranean Recapture): almanac entry and in-story deployment recurring_element
- Move #7,083 (No Idea What This Is): almanac entry and in-story deployment recurring_element
- first_appearance of Palm-Scallywags cites al1, story debut is b07 first_appearance_review







