Total MayhemAlmanac

Move #6,001 (Annoyed Shopkeeper)

Advanced technical moved usually preceded by Move 88 (Oscillating Dung-Beetle). It can be deployed on its own, but if not done with commitment might be embarrassing. When used in conjunction with the Oscillating Dung-Beetle, it is highly effective at gaining you time, even as much as 3 seconds. During combat, a 3 second window can mean the difference between win or loss. The classic move following Annoyed Shopkeeper is moustacherang deployment.

Move #6,001 (Annoyed Shopkeeper)
Appears in the Almanac
First seen in the Almanac, page 178
Research
entry text from total-mayhem.com
entry art from al1:c01:p195
other e_move_6001
also known as Move 6,001 (Annoyed Shopkeeper)
Advanced technical moved usually preceded by Move #88 (Oscillating Dung-Beetle). al1:c01:p178
first appearance al1:c01:p178
appears in Almanac (al1)

In the printed almanac pages (2 cited)

Facts

in_world_system (2)

Move #6,001 (Annoyed Shopkeeper) is usually preceded by Move #88 and can gain up to three seconds during combat; the classic following move is Moustacherang Deployment.

Advanced technical moved usually preceded by Move #88 (Oscillating Dung-Beetle). When used in conjunction with the Oscillating Dung-Beetle, it is highly effective at gaining you time, even as much as three seconds. The classic move following Annoyed Shopkeeper is Moustacherang Deployment. al1:c01:p195
f_al1_238 in_world_system

Move 6,001 (Annoyed Shopkeeper) is only deployed by Master-Combatants; Dash spent a full month perfecting it, and the most powerful variant is the annoyed fishmonger.

Move 6,001 (Annoyed Shopkeeper) Another deeply technical and complicated move, really only deployed by Master-Combatants, and a commonly used during a Morph-Move. Dash spent a full month perfecting it. There are multiple variants characterised by different shopkeepers, the most powerful one being the annoyed fishmonger. b08:c01:p030 b08:c99:p262
f_b08_016 in_world_system
Cited pages (2)