Total MayhemAlmanac

Move #144 (Arm-Flap-Vortex-Shield)

This is a Defence-Against-Projectile move. It looks simple but is actually highly technical. If the arm is flapped too fast or too slow, it has little impact. 10 beats per second is the optimal. Anything under 8 is too slow, and over 12 too fast. When deployed properly, the air compression around the arm creates an impermeable vortex, through which nothing can pass. So for example if a unit of Micro-scallywags hits you with a projectile attack of Instant Wrap Compound, Move 144 would be ideal.

Move #144 (Arm-Flap-Vortex-Shield)
Appears in the Almanac
First seen in the Almanac, page 179
Research
entry text from total-mayhem.com
entry art from al1:c01:p179
other e_move_144
also known as Move 144 (Arm-Flap-Vortex-Shield)
This is a Defence-Against-Projectile move. al1:c01:p179
first appearance al1:c01:p179
appears in Almanac (al1)

In the printed almanac pages (1 cited)

Facts

in_world_system (2)

Move #144 (Arm-Flap-Vortex-Shield) is a Defence-Against-Projectile move; optimal rate is 10 beats per second.

This is a Defence-Against-Projectile move. 10 beats per second is the optimal. Anything under 8 is too slow, and over 12 too fast. al1:c01:p179
f_al1_223 in_world_system

Move 144 (Arm-Flap-Vortex-Shield) disables any incoming projectile by forming an impenetrable air vibration shield, and is particularly good for deflecting Instant Wrap Compound fired by Micro-Scallywags.

Move 144 (Arm-Flap-Vortex-Shield) This move disables any incoming projectile by forming an impenetrable air vibration shield. Particularly good for deflecting Instant Wrap Compound fires by Micro-Scallywags. b08:c01:p027 b08:c99:p261
f_b08_011 in_world_system
Cited pages (1)